@startuml
sprite $person_military_rifle [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000001345789A60000000000000000
000000000000000018BCDFFFFFFFFFFF1000000000000000
0000000000000000DFFFFFFFFFFFFFFF1000000000000000
0000000000000001FFFFFFFFFFFFFFFF1000019600000000
0000000000000000CFFFFFFFFFFFFFFF000009FFC3000000
00000000000000001799999999999994000005FFFF300000
00000000000000000000000000000000000005FFFF400000
0000000000000000000000000000000000000DFFFC000000
000000000000000007BBBBBBBBBBBB7000007FFFF3000000
00000000000000000BFFFFFFFFFFFFB00001FFFFA0000000
00000000000000000BFFFFFFFFFFFFA0000AFFFF10000000
000000000000000007FFFFFFFFFFFF70003FFFF700000000
000000000000000002FFFFFFFFFFFF1000CFFFD000000000
0000000000000000008FFFFFFFFFF80005FFFF5000000000
0000000000000000000AFFFFFFFFA0000EFFFC0000000000
000000000000000000006EFFFFE600008FFFFF4000000000
00000000000000000000003553000002FFFFFFD000000000
0000000000000000000000000000000AFFFFFFF000000000
0000000000000000000000000000004FFFFFFFB000000000
00000000000000000059BDDDDDDC95DFFFFFFF2000000000
000000000000000005FFFFFFFFFFFFFFFFFFF90000000000
0000000000000032009FFFFFFFFFFFFFFFFFE10000000000
00000000000004FC000DFFFFFFFFFFFFFFFF600000000000
0000000000002FFF7003FFFFFF639FFFFFFD000000000000
000000000000DFFFF3008FFFF8000CFFFFFD000000000000
000000000007FFFFFD000CFFF6000AFFFFFF700000000000
00000000001FFFFFFF9002FFFD103FFFFFFFF10000000000
0000000000AFFFFFFFF4006FFFFCFFFFFFFFFA0000000000
0000000004FFFFFFFFFE100BFFFFFFFFFFFFFF3000000000
000000000DFFFFFFFFFFA001EFFFFFFFFFFFFFD000000000
000000007FFFFFFFFFFFF5005FFFFFFFFFFFFFF600000000
00000001FFFFFFFEFFFFFF2009FFFFFFEFFFFFFE10000000
00000009FFFFFFF6FFFFFFC000DFFFFF6FFFFFFF90000000
0000003FFFFFFFA2FFFFFFF7003FFFFF1AFFFFFFF3000000
000000CFFFFFFF12FFFFFFFF3008FFFF11FFFFFFFC000000
000006FFFFFFF702FFFFFFFFD000CFFF107FFFFFFF500000
00000CFFFFFFD002FFFFFFFFF9002FFF100DFFFFFFC00000
00000EFFFFFF4002FFFFFFFFFF4006FF1004FFFFFFD00000
00000BFFFFFB0002FFFFFFFFFFE100BF1000BFFFFFB00000
000003FFFFE10002FFFFFFFFFFFA001E10001EFFFE200000
00000029B8100002FFFFFFFFFFFF60051000018B92000000
0000000000000000FFFFFFFFFFFFF2000000000000000000
00000000000000006FFFFFFFFFFFFC000000000000000000
000000000000000003777777777777100000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_PERSON_MILITARY_RIFLE(_alias) ENTITY(rectangle,black,person_military_rifle,_alias,FA6 PERSON_MILITARY_RIFLE)
!define FA6_PERSON_MILITARY_RIFLE(_alias, _label) ENTITY(rectangle,black,person_military_rifle,_label, _alias,FA6 PERSON_MILITARY_RIFLE)
!define FA6_PERSON_MILITARY_RIFLE(_alias, _label, _shape) ENTITY(_shape,black,person_military_rifle,_label, _alias,FA6 PERSON_MILITARY_RIFLE)
!define FA6_PERSON_MILITARY_RIFLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,person_military_rifle,_label, _alias,FA6 PERSON_MILITARY_RIFLE)
skinparam folderBackgroundColor<<FA6 PERSON_MILITARY_RIFLE>> White
@enduml